![]() ![]() So I had to use a bundle, and only fill it with top-level geometry nodes as I first described. Hopefully there's a more straightforward approach, but for now this does work. If I select one specific geometry node to export like before, then it successfully exports that one piece. If I try just exporting the geometry directly without the bundle, it creates another empty scene. And this only works if I actually try to export the bundle, despite it including things NOT in the bundle. Or rather, it creates a bunch of extra null objects in the scene for anything not included in the bundle. ![]() Normally that would be the end of it, except that doing this exports ALL the geometry nodes. After some experimenting, I found that I could get the geometry to export successfully if I jumped to the highest level and only added Geometry nodes to the bundle, instead of nodes inside the geo like I had before. ![]()
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